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  • Intro
    • Welcome
    • The Benefits of BSV Blockchain
    • What Can I Do?
    • Overview of GitHub repositories
    • Quick Start
  • Protocol
    • Introduction
    • BSV Blockchain
      • Blocks
      • Transactions
      • Proof of Work
      • Capabilities
      • Economic Model of Governance
      • Digital Asset Recovery
    • Network Policies
      • High-Level Architecture
      • Mining
      • Standard and Local Policies
      • Consensus Rules
      • Local Policies
    • Node Operations
      • Node Software
      • Bitcoin Server Network (BSN)
      • ChainTracker
      • Transaction Validation
      • UTXO Storage
      • Mempool
      • Block Assembler
      • Block Validation
      • Mining Software
      • Pruning transactions
      • Responsibilities of a Node
    • SPV Wallets, Overlays and SPV Processes
      • Simplified Payment Verification (SPV)
      • Instant Payments
      • Integrity Checks
      • SPV Wallets & Overlays
    • Transaction Lifecycle
      • Transaction Inputs and Outputs
      • Script
      • Transaction Flow
      • Constructing a transaction
      • Sequence Number and Time Locking
      • Transaction Templates
      • Transaction Processing
      • Opcodes used in Script
    • Privacy
      • Keys and Identity
      • Private vs Anonymous
      • Digital Signatures
      • Privacy on the Public Blockchain
  • Network Access Rules
    • Rules
      • Table of Contents
      • Background to the Rules
      • PART I - MASTER RULES
      • PART II - GENERAL RULES
      • PART III - ENFORCEMENT RULES
      • PART IV - DISPUTE RESOLUTION RULES
      • PART V - INTERPRETIVE RULES
    • FAQs
      • Miners
      • Professionals
      • Users
  • Important Concepts
    • High Level
      • Web3
      • Timestamping
      • SPV
      • UTXO vs Account Based
      • Linked Keys
      • Smart Contracts
    • Details
      • Hash Functions
      • Merkle Trees
      • Sighash Flags
      • Script
      • SPV
        • Deep Dive
        • Payments Flow
        • Data Models
        • Broadcasting
  • Network Topology
    • Mandala Upgrade
    • Nodes
      • SV Node
        • Architecture
        • System Requirements
        • Installation
          • SV Node
            • Configuration
            • AWS Volumes Setup
            • DDOS Mitigation
            • Docker
            • Genesis Settings
            • GetMiningCandidate
            • GKE
            • Network Environments
              • Regtest
              • STN
              • Testnet
        • Alert System
          • Alert Messages
          • Running the Alert System
            • Startup Script
          • Webhooks
        • RPC Interface
          • RPC Methods
        • Frequently Asked Questions
          • Blocks
          • Initial Block Download
          • Transactions
          • Log File Warnings
          • Safe Mode
          • Bug Bounty
        • Chronicle Release
      • Teranode
    • Overlay Services
      • Overlay Example
    • SPV Wallet
      • Quickstart
      • Key Concepts
      • AWS Deployment
        • Installation
        • Manage & Maintain
        • Update
        • Delete
      • Components
        • SPV Wallet Server
        • Storage
        • Web Admin
        • Block Headers Service
        • Web App & API
      • Who is it for?
      • Functionality & Roadmap
      • Contribute
      • Developers Guide
        • SPV Wallet
          • Authentication
          • Configuration
          • Notification
        • Go Client
          • Authentication
        • JS Client
          • Authentication
        • Admin
        • Keygen
        • Block Headers Service
          • Authentication
          • Configuration
      • Additional Components
  • paymail
    • Overview
    • BRFC Specifications
      • Specification Documents
      • BRFC ID Assignment
    • Service Discovery
      • Host Discovery
      • Capability Discovery
    • Public Key Infrastructure
    • Payment Addressing
      • Basic Address Resolution
      • Sender Validation
      • Receiver Approvals
      • PayTo Protocol Prefix
    • Verify Public Key Owner
    • Recommendations
  • Guides
    • Local Blockchain Stack
      • Mockchain Stack
    • Business Use Cases
      • Creating a Tranche of Event Tickets
    • SDKs
      • Concepts
        • BEEF
        • Fees
        • SPV
        • Transactions
        • Op Codes
        • Script Templates
        • Signatures
        • Verification
      • TypeScript
        • Node, CommonJS
        • React
        • Low Level
          • Verification
          • ECDH
          • Numbers & Points
          • Signatures
          • 42
          • ECDSA
          • Hmacs
          • Keys
          • Scripts
        • Examples
          • Creating a Simple Transaction
          • Verifying a BEEF Structure
          • Creating Transactions with Inputs, Outputs and Templates
          • Creating the R-puzzle Script Template
          • Message Encryption and Decryption
          • Message Signing
          • Building a Custom Transaction Broadcast Client
          • Verifying Spends with Script Intrepreter
          • BIP32 Key Derivation with HD Wallets
          • Using Type 42 Key Derivation for Bitcoin Wallet Management
          • Creating a Custom Transaction Fee Model
          • Building a Pulse Block Headers Client
          • Using ECIES Encryption
      • Go
        • Examples
          • Simple Tx
          • Keys
          • Encryption
          • Broadcasting
          • Inscribing
          • Data Markers
          • Linked Keys
          • ECIES
          • Fees
          • HD Keys
          • Headers
          • Secure Messages
          • Merkle Path Verification
      • Python
        • Examples
          • Simple Tx
          • Verifying BEEF
          • Complex Tx
          • Script Templates
          • Encryption
          • Message Signing
          • Building A Custom Broadcaster
          • HD Wallets
          • Linked Keys
          • Fees
          • Merkle Path Verification
          • ECIES
  • BSV Academy
    • Getting Started
    • BSV Basics: Protocol and Design
      • Introduction
        • Bit-Coin
      • The BSV Ledger
        • The Ledger
        • Triple Entry Accounting
        • Example
      • Coins and Transactions
        • Coins
        • Transactions
        • Transaction Fees
      • Theory
      • Conclusion
    • BSV Enterprise
      • Introduction
      • About BSV Blockchain
        • Introduction
        • Safe, Instant Transactions at a Predictably Low Cost
          • Reliably Low Fees
          • Comparison to Legacy Transaction Systems
          • Payment Channels
        • Scalability to Accommodate Global Demand
          • Big Blocks Show Big Potential
        • A Plan for Regulatory Acceptance
          • Ready-made Compliance
          • The Open BSV License
        • Protocol Stability
          • Building Foundations on a Bedrock of Stone
      • Technical Details
        • The Network
          • The Small World Network
          • Robust In Its Unstructured Simplicity
        • The Bitcoin SV Node Client
          • Teranode - The Future of BSV
        • The Protocol - Simple, Robust and Unbounded
          • What is the BSV Protocol?
        • Proof of Work
          • The Algorithm
          • Efficiency of Proof of Work
        • Privacy and Identity
        • Permissions and Privacy
      • Resources and Tools
        • The Technical Standards Comittee
          • TSC Principles
          • Standard Development Process
          • Status of Current and In-progress Standards
        • The Working Blockchain
          • Pruning to Create a Working Blockchain
          • Building a Working Blockchain from a List of Block Headers
          • A World View Backed by Proof of Work
    • Hash Functions
      • What are Hash Functions?
        • The Differences Between Hashing and Encryption
        • The Three Important Properties of Hash Functions
        • The Hash Functions Found in BSV
      • Base58 and Base58Check
        • What is Base58 and Why Does Bitcoin use it?
        • What is Base58 and How Does BSV use it?
      • SHA256
        • BSV Transactions and SHA-256
        • BSV Blocks and SHA-256
        • Proof-of-Work and HASH-256
      • Walkthrough Implementation of SHA-256 in Golang
        • Overview of SHA-256
        • SHA-256 Input and Processing
        • SHA-256 Compression
        • SHA-256 Final Value Construction and Output
      • RIPEMD-160
        • BSV Addresses & WIFs
      • Walkthrough Implementation of RIPEMD-160 in Golang
        • Overview of RIPEMD-160
        • RIPEMD-160 Input and Processing
        • RIPEMD-160 Compression
        • RIPEMD-160 Final Value Construction and Output
      • Doubla Hashing and BSV's Security
        • Why is Double Hashing Used in BSV
        • Hash Functions and BSV's Security Model
    • Merkle Trees
      • The Merkle Tree
        • What is a Merkle Tree?
        • Why use a Merkle Tree?
        • Merkle Trees in Action
      • Merkles Trees in BSV
        • The Data Elements
        • Transaction Merkle Trees
        • Transaction Merkle Trees in Action
      • Merkle Trees and the Block Header
        • What is the Block Header
        • The Hash Puzzle
        • Proof-of-Work in Action
      • Merkle trees and Verifying Proof of Work
        • Broadcasting the Block
        • The Coinbase Transaction
        • Data Integrity of the Block
        • Saving Disk Space
      • Standarised Merkle Proof
        • What is a Merkle Proof?
        • The BSV Unified Merkle Path (BUMP) Standard
        • Simple and Composite Proofs
      • Merkle Trees and Simplified Payment Verification
        • SPV
        • Offline Payments
    • Digital Signatures
      • What are Digital Signatures
        • Background
        • Introduction
        • Digital Signatures Protocol
        • Properties of Digital Signatures
      • ECDSA Prerequisites
        • Disclaimer
        • Modular Arithmetic
        • Groups, Rings and Finite Fields
        • Discrete Logarithm Problem
        • Elliptic Curve Cryptography (ECC)
        • Discrete Logarithm Problem with Elliptic Curves
      • ECDSA
        • Introduction
        • ECDSA
        • Further Discussion
      • BSV and Digital Signatures
        • Introduction
        • BSV Transaction
        • ECDSA (secp256k1) for BSV Transaction
        • Summary
        • Signed Messages
        • Miner Identification and Digital Signatures
    • BSV Theory
      • Abstract
        • Peer-to-Peer Cash
        • Digital Signatures and Trusted Third Parties
        • Peer-to-Peer Network
        • Timechain and Proof-of-Work
        • CPU Power
        • Cooperation in the Network
        • Network Structure
        • Messaging Between Nodes
      • Introduction
        • Commerce on the Internet
        • Non Reversible Transactions
        • Privacy in Commerce
        • The Paradigm of Fraud Acceptance
        • What is Needed...
        • Protecting Sellers From Fraud
        • Proposed Solution
        • Security and Honesty
      • Transactions
        • Electronic Coins
        • Spending a Coin
        • Payee Verification
        • Existing Solutions
        • First Seen Rule
        • Broadcasting Transactions
        • Achieving Consensus
        • Proof of Acceptance
      • Timestamp Server
        • Timestamped Hashes
        • A Chain of Timestamped Hashes
      • Proof of Work
        • Hashcash
        • Scanning Random Space
        • Nonce
        • Immutable Work
        • Chain Effort
        • One CPU, One Vote
        • The Majority Decision
        • The Honest Chain
        • Attacking the Longest Chain
        • Controlling the Block Discovery Rate
      • Network
        • Running the Network
        • The Longest Chain
        • Simultaneous Blocks
        • Breaking the Tie
        • Missed Messages
      • Incentive
        • The Coinbase Transaction
        • Coin Distribution
        • Mining Analogy
        • Transaction Fees
        • The End of Inflation
        • Encouraging Honesty
        • The Attacker's Dilemma
      • Reclaiming Disk Space
        • Spent Transactions
        • The Merkle Tree
        • Compacting Blocks
        • Block Headers
      • Simplified Payment Verification
        • Full Network Nodes
        • Merkle Branches
        • Transaction Acceptance
        • Verification During Attack Situations
        • Maintaining an Attack
        • Invalid Block Relay System
        • Businesses Running Nodes
      • Combining and Splitting Value
        • Dynamically Sized Coins
        • Inputs and Outputs
        • A Typical Example
        • Fan Out
      • Privacy
        • Traditional Models
        • Privacy in Bitcoin
        • Public Records
        • Stock Exchange Comparison
        • Key Re-Use
        • Privacy - Assessment 2
        • Linking Inputs
        • Linking the Owner
      • Calculations
        • Attacking the Chain
        • Things the Attacker Cannot Achieve
        • The Only Thing an Attacker Can Achieve
        • The Binomial Random Walk
        • The Gambler's Ruin
        • Exponential Odds
        • Waiting For Confirmation
        • Attack Via Proof of Work
        • Vanishing Probabilities
      • Conclusion
        • Conclusion Explained
    • Introduction to Bitcoin Script
      • Chapter 1: About Bitcoin Script
        • 01 - Introduction
        • 02 - FORTH: A Precursor to Bitcoin Script
        • 03 - From FORTH to Bitcoin Script
        • 04 - Bitcoin's Transaction Protocol
        • 05 - Transaction Breakdown
        • 06 - nLockTime
        • 07 - The Script Evaluator
      • Chapter 2: Basic Script Syntax
        • 01 - Introduction
        • 02 - Rules Around Data and Scripting Grammar
        • 03 - The Stacks
      • Chapter 3: The Opcodes
        • 01 - Introduction
        • 02 - Constant Value and PUSHDATA Opcodes
        • 03 - IF Loops
        • 04 - OP_NOP, OP_VERIFY and its Derivatives
        • 05 - OP_RETURN
        • 06 - Stack Operations
        • 07 - Data transformation
        • 08 - Stack Data Queries
        • 09 - Bitwise transformations and Arithmetic
        • 10 - Cryptographic Functions
        • 11 - Disabled and Removed Opcodes
      • Chapter 4: Simple Scripts
        • 01 - Introduction
        • 01 - Pay to Public Key (P2PK)
        • 02 - Pay to Hash Puzzle
        • 03 - Pay to Public Key Hash (P2PKH)
        • 04 - Pay to MultiSig (P2MS)
        • 05 - Pay to MultiSignature Hash (P2MSH)
        • 06 - R-Puzzles
      • Chapter 5: OP_PUSH_TX
        • 01 - Turing Machines
        • 02 - Elliptic Curve Signatures in Bitcoin
        • 03 - OP_PUSH_TX
        • 04 - Signing and Checking the Pre-Image
        • 05 - nVersion
        • 06 - hashPrevouts
        • 07 - hashSequence
        • 08 - Outpoint
        • 09 - scriptLen and scriptPubKey
        • 10 - value
        • 11 - nSequence
        • 12 - hashOutputs
        • 13 - nLocktime
        • 14 - SIGHASH flags
      • Chapter 6: Conclusion
        • Conclusion
    • BSV Infrastructure
      • The Instructions
        • The Whitepaper
        • Steps to Run the Network
        • Step 1
        • Step 2
        • Step 3
        • Step 4
        • Step 5
        • Step 6
      • Rules and their Enforcement
        • Introduction
        • Consensus Rules
        • Block Consensus Rules
        • Transaction Consensus Rules
        • Script Language Rules
        • Standard Local Policies
      • Transactions, Payment Channels and Mempools
      • Block Assembly
      • The Small World Network
        • The Decentralisation of Power
        • Incentive Driven Behaviour
        • Lightspeed Propagation of Transactions
        • Ensuring Rapid Receipt and Propagation of New Blocks
        • Hardware Developments to Meet User Demand
        • Novel Service Delivery Methods
        • MinerID
      • Conclusion
  • Research and Development
    • BRCs
    • Technical Standards
  • Support & Contribution
    • Join Our Discord
    • GitHub
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  • What is Web3?
  • Ticket Distributor example
  • Analogy: polymorphism

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  1. Important Concepts
  2. High Level

Web3

What is Web3?

  • Shift from pure computer networks to semantic networks

  • Individual devices maintin their own state (could be cloud, local, or hybrid)

  • Direct e2e communication (P2P

  • micro-transactions for every interaction

  • Every device has its own filters/language which makes them part of a semantic network of other devices that filter/understand the same transaction types

  • UTXO model: every transaction is atomic, so TXs become native metadata to each interaction

  • Every device is unique yet can still be part of a network or community

  • communication is agnostic to the physical medium the transaction is communicated over

  • Syncing is optional because every Satoshi lives as a unique double-spend protected commodity token regardless of what it's transfer is capturing

Ticket Distributor example

  1. Distributor creates tranches of tickets and combines the hash of each ticket with pubKey from a public-private EC-keypair.

  • This can be done by converting the key and the hash to big numbers, combining them (either by hashing, adding, multiplying, subtracting, or xoring) and multiplying the result by the generator point of the curve, G.

  • Each tranche only need to be 1 transaction and each output is associated with a ticket.

  • Tickets are unique

  • Tranches provide a way for distribution attributes to be included such as early-bird pricing

  1. The distributor distributes the tickets to sellers by spending the ticket outputs to outputs each of the sellers control. They also give the sellers the ticket hashes, the basic ticket information, and the Merkle paths which the sellers can use to perform an SPV check. They could aslo include the ticket hashes in a separate output or in a pattern such as ticket with the ticket hash immediately following it: vout0 = combined, vout1 = ticket hash.

    1. This could represent a transaction type. A version hash could also be included in the version field of the transaction to denote it being part of a particular event or tranche.

  2. The sellers sell the tickets repeating the same process that was used to give them tickets with each sale.

  3. Event attendees can then spend their ticket at the gate using the same process

In the example, the ticket distributor and the sellers are both overlay services because they're providing a service and tracking sales data (in this way, a merchant can be considered an overlay service). However, they communicate with each other and the event attendees in the same way: P2P.

It's the fact they all understand the ticket transaction that makes them part of the same semantic overlay network for that specific event. The sellers and the ticket distributor can consider themselves part of a more generalized event ticket overlay.

The benefits of doing things this way:

  • It maintains the properties of the blockchain by leveraging them through the use of Satoshis. No additional high-level overview tracking needs to be done. Once the TXs have been distributed, they can either get spent at the gate of the event, or they can be refunded back to the seller who can then either resell them or refund them back to the ticket distributor.

  • The process can be started by an event group by having the event group provide the necessary Satoshis for each of the tickets along with a payment (This can be the generating TX).

  • In addition, SIGHASH flags can be used to allow the tickets to be resold within the same transaction by allowing inputs and outputs to be adjusted:

    • For example, SIGHASH_NONE/ANYONE_CAN_PAY where the seller signs their input but none of the outputs so the event attendee can change the output and sign the change.

    • It doesn't matter who spends the ticket to attend the concert as long as they have the Merkle path from the seller for the gate to check

Analogy: polymorphism

  • Nodes understand shapes

  • high-level overlays (like the ticket distributor and sellers) understand shapes such as circles or squares: The event in the example can be associated with the shape of a circle.

    • The nodes only see the circles and square as shapes

  • Each event can be analogized as a colour; e.g., the event in the example above can be associated with the colour red.

  • So:

    • The nodes, ticket distributor, sellers, and event attendees all understand shapes

    • The ticket distributor, sellers, and event attendees also understand circles

    • The ticket distributor, sellers, and event attendees also understand red circles

    • The ticket distributor and sellers understand blue circles (another event) but the event attendee that bought tickets for the red circle event and not the blue circle event, does not understand blue circles.

    • The event company working the gate understands red circles, but not blue circles, so if an attendee for the blue circle event tried to attend the red circle event, they would not be able to get in because the gate company would not understand the output (via SPV and validation checks)

  • This is how polymorphism works: a general type (base transactions) are understood by everyone, but more specific types are only understood by certain classes or entities, yet fundamentally, every entity is interoperable because the general type they understand is the same, any specificity is overlayed on to the general type making it more specific.

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